So tested it in the foyer area of New-bridge studios. A more spacious location to view how the game effects the environment. I got Emma and Amy to play it. They seemed to grasp the idea really quickly and understand the game mechanics. The sign with the moves on is a good structure for occupying the space, it does add a kind of anchor visually to the activity. There is always lots of talk around the hands and oohs and aahhhs when people see them. This time I managed to work though all five rounds pretty quickly. The hands are too heavy but OK for a run though all the rounds. This SDL structure fulfils many of the mechanics I am looking at, and also has the advantage of almost instantaneous play experience, that is for a short time. So while structurally it is perhaps the most gameful, with all the traditional elements of games,is it in some way the least fulfilling aesthetically. Nothing seems to come from putting the various shot together, no accumulation, or even the filming itself. The core of this work is in the experience of the moment for those in the work. Though there is little space for their contribution, outside of playing. Also little room for negotiation. Perhaps the one gameful element from the mechanics I have been developing that it exemplifies the most, is the idea of amplification.
Watching back footage:
The sign still needs explanation in order to give across the way the signs are to be done. But I kind of like this part of the work. It is an explanation, but not of how to play, but how to make the signs. So this is a different transference. There is a great deal of enjoyment outside of the playing, as they have to learn the signs and their interpretations. They do help each other at times in this task. This is perhaps the spot where the point of negotiation is for the particpant rahter than the game itself Or is this part of the game?
Emma and Any seemed to find the hands easier to use that Rob and Thom the other time!?
Emma seemed to find that when it became more than one move, it was a bit complex to do. The sign still needs explanation in order to give across the way the signs are to be done.
There is a great deal of enjoyment outside of the playing, as they have to learn the signs and their interpretations. They do help each other at times.
Emma and Amy seemed to find the hands easier to use that Rob and Thom the other time!?
For the New-bridge round I am thinking of using Giffs to put it up, and maybe to forgo the soundtrack, but add some kind of subtitle.
Emma and Amy also seem to find it hysterical if they get the same signs. There is something there. Is it the unexpected nature, or do people feel that they are sharing thoughts.
Emma and Amy refer to the sheet of instruction during play to confirm their moves, while also having it explained at beginning. This seems to work well. As rather than explaining the game rules, that are understood, the explanation is more knowledge acquisition in how to do the Sign language moves.